Our servers
Pure vanilla Rust on hardware picked for Rust, watched by an AI anti-cheat layer we built ourselves. Unofficial Rust-a-Man community servers.
Region, wipe schedule, rules and connect details will be published here before launch.
See the rosterVanilla only.
Every server we run is the game as designed. We believe vanilla is the one experience every Rust player should start with, and the one every other mode is measured against. Modded servers may come later; for now we do one thing and do it properly.
- Gather
- 1×
- Loot
- stock
- Crafting
- stock
- Decay
- stock
- Kits
- none
- Shops
- none
Hardware chosen for Rust.
A Rust server is one process whose simulation runs on a single thread. We choose the machine and the provider for the things that keep a full server smooth, not for the lowest line on a price list.
Single-core clock
Clock speed, not core count, holds server FPS at high population.
5/5DDoS filtering built for game traffic
Popular Rust servers are attacked constantly. A generic firewall is not enough.
5/5Memory for the end of a wipe
Entities grow every day until the next wipe. We size for the last night, not the first.
4/5Ping to the region we launch in
Bandwidth and location chosen for low, stable ping where our players are.
4/5Fast storage for saves
So autosaves do not stall the world.
3/5Core count
One thread runs the world. Extra cores host extra servers, not a faster one.
1/5
How much each factor weighs when we pick a machine. Five is decisive, one is nice to have.
Only a machine can fight a machine.
Modern cheats are AI-assisted software. On top of Facepunch's anti-cheat and server checks, our own behaviour-analysis layer watches how players actually play on our servers and scores what it sees, continuously, with our own agents and models. How it works stays private: every detail we reveal makes the next cheat a little smarter.
Join
Facepunch's anti-cheat and server-side checks run first, as on any server.
Watch
Our layer scores behaviour continuously. On purpose, it takes its time: it keeps watching a suspect to capture enough behaviour to be sure, and to learn.
Kick
A confident detection can end in a kick, and not always at the first flag. A kick is a warning, not a verdict.
Record
High-confidence cases that are not yet certain are kept and analysed. A ban follows only when the evidence holds up.
Tough game. Fair game.
We make sure the game is played fair. We do not make it safe. Trash talk, betrayals, roof camping and getting doored by a better player are Rust; cheats, scripts and exploits are not.
- We chase cheaters.
- We keep play fair.
- We never ban you for being a brat in chat.
Roster
Every server we run or plan, with its real status. Nothing here is live yet; connect details appear the moment they exist.
Flagship
Why it exists
The first server. Pure vanilla, hand-picked hardware, the AI layer on from day one.
The machine
Single-core-first machine, game-aware DDoS filtering, memory sized for the end of a wipe, fast storage for saves.
- Wipe
- Weekly — day and time announced before launch
- Status
- In preparation
By region
Why it exists
Servers placed by region so your ping stays low. Faster network communication is an advantage we can actually give you.
The machine
Same profile as the flagship, sited for the region's ping.
- Wipe
- Follows the flagship
- Status
- Planned
By experience
Why it exists
A server for the least experienced players, sorted by hours played. Learn the game without veterans farming you every wipe.
The machine
Same vanilla profile; entry decided by hours played, threshold announced with the server.
- Wipe
- Follows the flagship
- Status
- Planned
Why it exists
A server for the most experienced players, sorted by hours played. Nobody to farm; everybody can shoot back.
The machine
Same vanilla profile; entry decided by hours played, threshold announced with the server.
- Wipe
- Follows the flagship
- Status
- Planned
These are unofficial Rust-a-Man community servers. They are not affiliated with, endorsed by, or sponsored by Facepunch Studios.